AAAdd spot in a deep 1-2(5bring-in) live game

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AAAdd spot in a deep 1-2(5bring-in) live game

Background: The game is $1-2 with $5 bring-in live. Hero has 1.1k. Most players are pretty deep stacked (multiple people have 1.5k+ stacks). Game has been playing relatively loose. Hero has been driving the action a lot, but not crazy.

Hero on the btn with AcAsAdQd. Everyone limps for 5. Hero makes it 45.
Villain1(1.1K stack) in SB calls - a loose bad player, not very aggressive, likes to see a lot of flops no matter the price preflop, a bit tighter post-flop.
Villain2(4K stack) UTG calls - a tight rec player, pretty passive, facing aggression likes to see safe cards on turns/rivers instead of taking small edges with flopped/turned nuts without redraws.
Villain3(3K stack) CO calls - usually a 50/100 mix player, doesn't play PLO often, but when does plays pretty spewy, not a bad player though just gambles too much (maybe the game is too small for him).

Flop Jd7s2d
Villain1 SB leads for $200
Villain2 UTG calls without much thought
Villain3 CO calls and mumbles something like "wtf is going on here"
Hero BTN ???

Thoughts: the flop is relatively dry. The only real draw besides NFD is the inside wrap (89T). Feels like this is the top of hero's range (even blocking one of the A). With 3 villains, at least one is bound to have a made hand (in this case a set). What is better to call or shove?

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