Tolhurst

13 points

maybe i can help myself, please let me know if my thinking is wrong. So in my understanding we have to multiply how many starting bounties we have by the percentage of what that bounty is worth compared to the remaining field size. F.ex: 5% of the field is left and that translates into one starting bounty is worth 38% . If we have 4 bounties that translates into 152% which is (50k starting stack) 76k chips . Now all to do is divide that number by the actual blind level ( in his example 15k/30k) , so roughly 2.5bb. Is that correct? Thanks again

Feb. 24, 2021 | 10:15 a.m.

Hey everyone , i am currently studying the PKO section of Pads course and i am having trouble to follow the calculation of pwndidi. I understand the concept that a starting bounty is worth 1/4 of a starting stack and i can easily calculate that into BBs when i see the blind level . But he gives no example or calculation when we are deeper in the MTT and have multiple starting bounties on how to calculate that into BBs . Any help appreciated , thank you

Feb. 24, 2021 | 10:05 a.m.

Thank you for your honesty and raw reflection of your career. I took away a lot of that video and will implement it into my daily system of working. I wish you all the best in the future, thank you again for you hard work on rio.

Feb. 15, 2021 | 1:47 p.m.

very helpful breakdown , thank you for your work .
I am wondering what we would do with the TT on the river when our opponent puts as all in , as i think thats the way more frequent line compared to his 10% bet . Thank you again , as gabriele said the comparison between chip ev and icm was really helpful , looking forward to your next video.

Dec. 8, 2020 | 7:09 a.m.

Very helpful to see MTTs covered that most of your audience have in their schedule , thank you for your work , looking forward to part 2.

Dec. 17, 2019 | 2:36 p.m.

Comment | Tolhurst commented on MTT Game selection

Very helpful video , thank you for illustrating.

Dec. 5, 2019 | 8:32 p.m.

I understand , thank you for replying.

Nov. 19, 2019 | 8:31 p.m.

Hey Owen Shiels , thank you for your work. I have a question regarding if in todays games a somewhat balanced limping range is a must . In MTTs where average stack size is around 20bb what hands do we balance our AA ,KK limps with ? I understand that we dont want to limp hands such as AKo or pockets but am i correct in assuming that hands like QTs ,QJs KJo are a good mix? Is there any other viable hand category option? Thanks again for the vid, i am very much looking forward for some in depths ICM spots tomorrow.

Nov. 19, 2019 | 8:30 p.m.

Wow i found so many leaks in my game through this video , thank you so much for the hard work , it helps out a ton.

Nov. 16, 2019 | noon

I enjoy this series a lot , thank you for the great content. It seems though you are rushing through the last two board textures and while i understand that between the 2 mid connected -high connected and high and mid connected-low disconnected the strategy is similar i would have liked to see more sims and content on those . Also it seems for me the last sim on T94r has nothing to do with the topic (2 low disconnected) you were talking about at that time.
Already looking forward to the new content , thank you.