Cory Mikesell follows up his check raising series with a more detailed discussion on how different turn cards redistribute the equity and often completely shift the BB's turn barreling strategy.
Aug. 24, 2020 | 5 p.m.
Cory Mikesell stumbles upon an interesting theme during his study where he finds himself taking correct and profitable lines during HU play but wasn't sure if those apply to 6-max games and explores this notion throughout the course of this video.
July 8, 2020 | 5 p.m.
After a long break from the tables, Cory Mikesell knowingly won't be on his A game and looks to analyze how the time off has impacted his game both positively and negatively.
March 2, 2020 | 5 p.m.
Building off theories developed in previous videos, Cory Mikesell looks to see if there are applications that can be applied to NL hypers, particularly with the stack dynamics that play out in these games.
Oct. 8, 2019 | 5 p.m.
In a break from his theory heavy content, Cory Mikesell takes a look at footage submitted by a RIO member and HU PLO grinder first touching on his what he knows about our hero and then diving into the footage.
Nov. 21, 2018 | 5 p.m.
Cory Mikesell finds himself struggling recently and takes a dive into his database to examine hands where he may have made mistakes. He uses some solver tools to double check his lines and evaluate his overall play.
Nov. 5, 2018 | 5 p.m.
Been thinking of learning a new game? In this video, Cory Mikesell goes over what you should be thinking about when learning a new game and uses examples from HU Fixed Limit O8 to illustrate fixed limit and split pot game concepts.
Oct. 10, 2018 | 5 p.m.
Cory Mikesell takes an extensive look at a single raised pot situation and analyzes several different rivers to see when it makes sense to have multiple river bet sizes and when it adds limited EV to your strategy.
Sept. 19, 2018 | 5 p.m.
Cory Mikesell continues his theoretical breakdown of 6 Max PLO with 40BB effective stacks with a detailed look at getting flatted IP. To make the findings more applicable to your game, he introduces a new structure to the discussion including exploitative node locking.